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You could use int num = [Random.Range][1](0, 3); It would make num 0, 1 or 2. [1]: http://docs.unity3d.com/Documentation/ScriptReference/Random.Range.html
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You should google it. [Random Drops.][1] [Randomness.][2] [Random Loot - Rarity.][3] [1]: http://forum.unity3d.com/threads/57562-Random-drop [2]:...
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